Ue e Thunderstorm rune Hotkey para mage
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Ue e Thunderstorm rune Hotkey para mage
- Código:
--[[ CONFIG START ]]--
RULES = RULES or {
{
CREATURES = CREATURES or {
"Frost Dragon",
"Frost dragon hatchling"
},
SPELLS = SPELLS or {
{
ATTACK = "exori vis",
ENABLED = true,
HPPC = 0,
MIN_MOB = 1,
DIST = 3,
CONSIDER_PLAYERS = false,
},
{
ATTACK = "exori gran vis",
ENABLED = true,
HPPC = 3,
MIN_MOB = 1,
DIST = 3,
CONSIDER_PLAYERS = false,
},
{
ATTACK = "thunderstorm rune",
ENABLED = true,
HPPC = 10,
MIN_MOB = 2,
DIST = 5,
CONSIDER_PLAYERS = true,
},
{
ATTACK = "exevo gran mas vis",
ENABLED = true,
HPPC = 0,
MIN_MOB = 6,
DIST = 4,
CONSIDER_PLAYERS = true,
},
},
},
{
CREATURES = CREATURES or {
"Giant Spider"
},
SPELLS = SPELLS or {
{
ATTACK = "exori flam",
ENABLED = true,
HPPC = 0,
MIN_MOB = 0,
DIST = 3,
CONSIDER_PLAYERS = false,
},
},
},
}
--[[ CONFIG END ]]--
SCRIPT = SCRIPT or {
AUTHOR = "soder",
VERSION = "1.0",
NAME = "Spell/Rune shooter",
}
-- DO NOT TOUCH BELOW UNLESS YOU KNOW WHAT YOURE ACTUALLY DOING --
AREA_RUNES = AREA_RUNES or {"great fireball rune","stoneshower rune","avalanche rune","thunderstorm rune"}
if target.id > 0 then
for i = #RULES, 1, -1 do
for j = #RULES[i].SPELLS, 1, -1 do
if (RULES[i].SPELLS[j].ENABLED) and (table.find(RULES[i].CREATURES,target.name)) and (target.isshootable) then
if (target.dist <= RULES[i].SPELLS[j].DIST) and (itemcount(RULES[i].SPELLS[j].ATTACK) > 0) and (table.find(AREA_RUNES,RULES[i].SPELLS[j].ATTACK)) and (target.hppc >= RULES[i].SPELLS[j].HPPC) and (maround(5, false, unpack(RULES[i].CREATURES)) >= RULES[i].SPELLS[j].MIN_MOB) and (not(RULES[i].SPELLS[j].CONSIDER_PLAYERS) or ((paround(10,true) == 0) and (lasttimeplayeronscreen >= 10000))) then
while (Self.CoolDown(SPELL_GROUP_ATTACK) == 0) and (itemcount(RULES[i].SPELLS[j].ATTACK) > 0) and (shootarearune(RULES[i].SPELLS[j].ATTACK, RULES[i].SPELLS[j].MIN_MOB,unpack(RULES[i].CREATURES))) do
shootarearune(RULES[i].SPELLS[j].ATTACK, RULES[i].SPELLS[j].MIN_MOB,unpack(RULES[i].CREATURES)) System.Wait(150, 200)
updateworld()
end
break
elseif (target.dist <= RULES[i].SPELLS[j].DIST) and not (table.find(AREA_RUNES,RULES[i].SPELLS[j].ATTACK)) and (target.hppc >= RULES[i].SPELLS[j].HPPC) and (maround(5, false, unpack(RULES[i].CREATURES)) >= RULES[i].SPELLS[j].MIN_MOB) and (not(RULES[i].SPELLS[j].CONSIDER_PLAYERS) or ((paround(10,true) == 0) and (lasttimeplayeronscreen >= 10000))) and (cancast(RULES[i].SPELLS[j].ATTACK)) then
cast(RULES[i].SPELLS[j].ATTACK)
System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
break
end
end
end
end
end
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Data de inscrição : 10/06/2013
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