Usar Desintegrate Rune
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Usar Desintegrate Rune
- Código:
local MONSTERS = {'dead medusa', 'dead serpent spawn'}
local RUNE = 'Desintegrate Rune'
local CHECK_TILE = gettile(posx, posy, posz).count
if lootbodies > 0 then
settargeting('no')
reachgrounditem(unpack(MONSTERS))
if CHECK_TILE == 1 then
settargeting('yes')
end
end
else
if lootbodies > 0 then
if windowcount(unpack(MONSTERS)) < 0 then
settargeting('no')
reachgrounditem(unpack(MONSTERS))
while CHECK_TILE > 2 do
useitemon(RUNE, posx, posy, posz)
openitem(unpack(MONSTERS), posx, posz, posy)
settargeting('yes')
end
end
end
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