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Exori completo
- Código:
-- [[ INIT START ]] --
local CONFIG = {
CREATURES = {"Sea Serpent", "Young Sea Serpent"},
PLAYERS = {
ENABLED = true,
DISTANCE = 14,
FLOOR_DIFFERENCE = 1,
SAFE_LIST = {"Bubble", "Eternal Oblivion"},
},
SPELLS = {
--{NAME = "groundshaker", AMOUNT = 6},
{NAME = "fierce berserk", AMOUNT = 4},
{NAME = "berserk", AMOUNT = 3},
{NAME = "front sweep", AMOUNT = 2},
--{NAME = "annihilation", HP_PC = 45},
{NAME = "brutal strike", HP_PC = 10},
{NAME = "whirlwind throw", HP_PC = 10},
},
}
-- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] --
SPELLS_CONFIG = SPELLS_CONFIG or {}
LAST_FLOOR = LAST_FLOOR or Self.PositionZ()
ATTACK_EXHAUST = ATTACK_EXHAUST or 0
table.lower(CONFIG.CREATURES)
local RESET_SPELLS_CONFIG = #CONFIG.SPELLS ~= #SPELLS_CONFIG
if (not RESET_SPELLS_CONFIG) then
for INDEX, SPELL_ENTRY in ipairs(CONFIG.SPELLS) do
if (SPELL_ENTRY.NAME ~= SPELLS_CONFIG[INDEX].NAME or ((SPELL_ENTRY.AMOUNT and SPELL_ENTRY.AMOUNT ~= SPELLS_CONFIG[INDEX].AMOUNT) or (SPELL_ENTRY.HP_PC and SPELL_ENTRY.HP_PC ~= SPELLS_CONFIG[INDEX].HP_PC))) then
RESET_SPELLS_CONFIG = true
break
end
end
end
if (RESET_SPELLS_CONFIG) then
SPELLS_CONFIG = {}
local CURRENT_INDEX = 1
while (#CONFIG.SPELLS >= CURRENT_INDEX) do
CONFIG.SPELLS[CURRENT_INDEX].INFO = Spell.GetByWordsOrName(CONFIG.SPELLS[CURRENT_INDEX].NAME)
if (not CONFIG.SPELLS[CURRENT_INDEX].INFO:isValid()) then
table.remove(CONFIG.SPELLS, CURRENT_INDEX)
else
if (#CONFIG.SPELLS[CURRENT_INDEX].INFO:Condition() > 0 and table.find({"BIG_BEAM", "BIG_WAVE", "FRONT", "SMALL_BEAM", "SMALL_WAVE", "STRIKE"}, CONFIG.SPELLS[CURRENT_INDEX].INFO:Condition())) then
CONFIG.SPELLS[CURRENT_INDEX].NEED_DIRECTION = true
else
CONFIG.SPELLS[CURRENT_INDEX].NEED_DIRECTION = false
end
CURRENT_INDEX = CURRENT_INDEX + 1
end
end
end
-- [[ INIT END ]] --
if (Self.PositionZ() ~= LAST_FLOOR) then
LAST_FLOOR, ATTACK_EXHAUST = Self.PositionZ(), System.TimeMilliseconds() + 2000
return
end
if (System.TimeMilliseconds() > ATTACK_EXHAUST) then
for _, SPELL_ENTRY in ipairs(CONFIG.SPELLS) do
if (SPELL_ENTRY.INFO:isAbleToCast(nil, false)) then
local ATTACKED = Creature.GetAttacked()
if (SPELL_ENTRY.AMOUNT and (not CONFIG.PLAYERS.ENABLED or Self.PlayersAroundFloorIgnore(CONFIG.PLAYERS.DISTANCE, CONFIG.PLAYERS.FLOOR_DIFFERENCE, unpack(CONFIG.PLAYERS.SAFE_LIST)) == 0)) then
local HIGHEST_AMOUNT, BEST_DIRECTION = 0, Self.LookDirection()
if (SPELL_ENTRY.NEED_DIRECTION) then
for DIRECTION, CREATURES_AMOUNT in pairs({[DIRECTION_NORTH] = 0, [DIRECTION_EAST] = 0, [DIRECTION_SOUTH] = 0, [DIRECTION_WEST] = 0}) do
CREATURES_AMOUNT = Self.MonstersAroundSpell(SPELL_ENTRY.INFO:Condition(), DIRECTION, unpack(CONFIG.CREATURES))
if (CREATURES_AMOUNT > HIGHEST_AMOUNT or (CREATURES_AMOUNT >= HIGHEST_AMOUNT and DIRECTION == Self.LookDirection())) then
HIGHEST_AMOUNT, BEST_DIRECTION = CREATURES_AMOUNT, DIRECTION
end
end
else
HIGHEST_AMOUNT, BEST_DIRECTION = Self.MonstersAroundSpell(SPELL_ENTRY.INFO:Condition(), Self.LookDirection(), unpack(CONFIG.CREATURES)), Self.LookDirection()
end
if (HIGHEST_AMOUNT >= SPELL_ENTRY.AMOUNT) then
while (Self.LookDirection() ~= BEST_DIRECTION) do
Self.Turn(BEST_DIRECTION)
System.Wait(25, 75)
end
if (SPELL_ENTRY.INFO:CastSpell()) then
System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
end
end
elseif (SPELL_ENTRY.HP_PC and SPELL_ENTRY.INFO:isAbleToCast(ATTACKED, false) and table.find(CONFIG.CREATURES, ATTACKED:Name():lower()) and SPELL_ENTRY.HP_PC >= ATTACKED:HealthPercent()) then
if (SPELL_ENTRY.INFO:CastSpell(ATTACKED)) then
System.Wait(Self.CoolDown(SPELL_GROUP_ATTACK))
end
end
end
end
end
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Data de inscrição : 10/06/2013
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